![]() There really is always something else to build, something else to tweak, something else to research, or a resource that's almost depleted, necessitating finding a new source. I have found myself dreaming about conveyor belts after playing it. I can't believe there wasn't already a Factorio thread here.įantastic game. So they are asking a fair price and not dropping it. They seem to really care about what they have produced and take time to iron out bugs and stuff. Worth noting that the devs have stated that they are NOT allowing a sale on the game for the foreseeable future. Eventually you will be splicing atoms, even though all you start with is a mere pick axe. ![]() Even though its a very steep learning curve (but a very long one). It doesnt swamp you with stuff and the learning curve feels organic. Its main plus point is that its easy to get into for beginners. Then you realise that you have barely scratched the surface. And then you think "wow - did i really build all this". And then you zoom out and your factory looks like a giant orchestra and you are the mozart making it dance to its tune. You will look at some of the screenshots and think to yourself "I could never build anything like that ". But it is useful to see working examples of self sufficient energy production (for instance).Ģnd only to Portal 2 i believe. ![]() I would suggest however you try and find the lions share of whats possible out for yourself as its very rewarding. Fortunately, as its been in beta for a while now, it has a well developed Wiki and theres numerous videos on YT for you peruse. If you look at the steam reviews 2,000 or even 3,000 hours clocked on the game whilst it was in early access is not uncommon. And a single game could take hundreds of hours. So no chance of you getting bored or not having something to do, unlike in most RTS/strategy games. The second great benefit of this game is that once you have a process nailed, like electricity or smelting ore, you have the tools to automate production and then literally just leave it to do its thing whilst you move on to the next thing (theres always a next thing trust me). But it has the unique benefit of not being too punishing for beginners. The same is true the other way round of course. ![]() If you are super slow (like me) then you will pollute less, and consequently anger the native life forms less, so the difficulty curve is flatter. Because the difficulty adapts to your playstyle. This offers a rather unique difficulty curve IMO. And as your colony gets more and more sophisticated and pollutes more and more, the aliens ingest the pollution, mutate, and become even more powerful. Trouble is all that tech and machinery causes pollution, which the native lifeforms of the planet really dont like. Your goal is to build a factory thats sophisticated enough to build a rocket which will win you the game. Ive briefly looked at whats possible in this game and its honestly quite mind boggling.īasically you crash land on an alien planet similar in style to Starship troopers, with similar sorts of alien life. Its a sort of mash up between Satisfactory, They are billions and most high end management sims. Played the demo, instantly liked it and bought it. Ive had my eye on this for what seems like ages now. ![]()
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